Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book Mobile Design Pattern Gallery provides solutions to common design challenges. Read a sample chapter on Invitations and learn how to immediately engage your customers with your application.
MORE AT:
http://www.uxbooth.com/blog/mobile-design-patters/
NOTE: A Design Pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
Labels
- Ada Lovelace (2)
- Alan Turing (7)
- Algorithms (10)
- Artificial Intelligence (3)
- Charles Babbage (1)
- Design Patterns (1)
- Flowcharts (4)
- History of Computers (8)
- Interaction Design (2)
- Joseph Weizenbaum (1)
- Moore's Law (1)
- Programming (1)
- PseudoCode (5)
Friday, November 18, 2011
Thursday, November 17, 2011
How Apple made programmers cool -- and rich
Previous generations strapped on electric guitars and fought for superstardom in sweaty dive bars, but today's youth boot up Xcode on their MacBook Pros. The rise of the App Store and its progeny -- the multi-millionaire developer, or 'Appillionaire' -- is inspiring a new generation of indie kids to turn towards coding.
The programmer, once a few rungs above coal miner in the food-chain of cool, is now one of the most stylish and dramatically lucrative jobs in the world.
Take the two cousins who made Angry Birds: their earnings last year eclipse those of the Rolling Stones. And consider the brothers who made Doodle Jump -- having shipped over 10 million copies, they put most bands to shame.
MORE HERE:
http://crave.cnet.co.uk/mobiles/how-apple-made-programmers-cool-and-rich-50006104/
Friday, November 11, 2011
A Brief Rant On The Future Of Interaction Design
Bret Victor:
As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video.
My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible.
This matters, because visions matter. Visions give people a direction and inspire people to act, and a group of inspired people is the most powerful force in the world. If you're a young person setting off to realize a vision, or an old person setting off to fund one, I really want it to be something worthwhile. Something that genuinely improves how we interact.
This little rant isn't going to lay out any grand vision or anything. I just hope to suggest some places to look.
Continued at:
http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/
Subscribe to:
Posts (Atom)